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41. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Ahh indeed it was. My bad, I took the current rules and applied them retrospectively. Forgetting things were different back then. I was wrong, sorry. Fair enough. Mag's wrote: I did answer your question, I'm not going to ...
- by Christopher Multsanti - at 2015.10.01 11:36:08
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42. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Christopher Multsanti wrote: I have put forth an argument in which no one can defend themselves against a bumper and 40 catalysts. An argument which you cannot counter and now you claim there is no problem. GG you! yes i r...
- by Christopher Multsanti - at 2015.10.01 11:17:14
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43. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Christopher Multsanti wrote: We all don't feel the need to sell our chars, I don't know who shooq is but you are clearly misinformed. Having logis could be a valid counter but I am not familiar with them so how many logis wou...
- by Christopher Multsanti - at 2015.10.01 11:13:40
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44. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: So you you bought it back, after selling it in 2006 to Shooq? Oh and Mag's wasn't my first character, another was but I sold him. You have a friend that scouts and webs you. A big part of defence, is never allowing the enemy a c...
- by Christopher Multsanti - at 2015.10.01 10:58:38
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45. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Christopher Multsanti wrote: Mag's wrote: Christopher Multsanti wrote: Mag's wrote: You mean people have gathered together, in an MMO, their numbers have overwhelmed a solo pilot and you're surprised about this? ...
- by Christopher Multsanti - at 2015.10.01 10:51:46
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46. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: I have to ask, when did you buy that character? Mag's my friend I created this char 3 months before you did and almost a full year before you joined MASS. And probably like you, I have done it all. High sec ganked, been ganked, ...
- by Christopher Multsanti - at 2015.10.01 10:34:38
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47. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Wall of text Killing in high sec might be a point i'll concede won't ever stop happening. You know what, keep it in there if you feel the sandbox might be diluted beyond the point of no return without it. But the point st...
- by Christopher Multsanti - at 2015.10.01 10:22:11
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48. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Christopher Multsanti wrote: Mag's wrote: You mean people have gathered together, in an MMO, their numbers have overwhelmed a solo pilot and you're surprised about this? Not in the slightest. I'm pretty sure I never said p...
- by Christopher Multsanti - at 2015.10.01 10:17:28
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49. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Christopher Multsanti wrote: Black Pedro wrote: Bumpers can be ganked. Freighters can be remote repaired. Gank ships can be ECMed or shot with lasers. The video i posted shows 40 catalysts killing a freighter in less tha...
- by Christopher Multsanti - at 2015.10.01 10:02:33
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50. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
afkalt wrote: It's a capital....Go ask and non-high sec dweller the life expectancy of an unescorted capital.... You really should learn to read before you post things that make you look like a total idiot.... Christopher Multasnti wrote:...
- by Christopher Multsanti - at 2015.10.01 10:01:10
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51. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Bumpers can be ganked. Freighters can be remote repaired. Gank ships can be ECMed or shot with lasers. The video i posted shows 40 catalysts killing a freighter in less than 30 seconds. None of things you posted will be ...
- by Christopher Multsanti - at 2015.10.01 09:58:21
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52. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Of course there are other forms of defense. Bumpers can be ganked. Freighters can be remote repaired. Gank ships can be ECMed or shot with lasers. CCP Falcon confirmed that you are suppose to bring said defenses. Eve is a ga...
- by Christopher Multsanti - at 2015.10.01 09:52:13
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53. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
afkalt wrote: You can kill the bumper. Whilst I do think the mechanics are pants on head stupid, it's very necessary for the ecosystem. You're right, the mechanics are crazy and you're right you can kill the bumper, but for that argument to...
- by Christopher Multsanti - at 2015.10.01 09:43:44
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54. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Seliah wrote: Correct me if I'm wrong, but you're not actually suggesting anything, are you ? I am suggesting the removal of high sec ganking. There are a few ways it can be done but I don't work for CCP I don't presume to have all the answ...
- by Christopher Multsanti - at 2015.10.01 09:29:46
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55. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: Christopher Multsanti wrote: As the title states this is a suggestion for the removal of high sec ganking specifically looking at the current absurd situation that allows freighters to be ganked in high sec without the ab...
- by Christopher Multsanti - at 2015.10.01 09:24:15
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56. The removal of high sec ganking - in Player Features and Ideas Discussion [original thread]
As the title states this is a suggestion for the removal of high sec ganking specifically looking at the current absurd situation that allows freighters to be ganked in high sec without the ability to defend yourself . You are safer taking a fre...
- by Christopher Multsanti - at 2015.10.01 08:15:52
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57. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Gabriel Luis wrote: Current Habit wrote: CCP Fozzie wrote: This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not. Let us know what you think! Just...
- by Christopher Multsanti - at 2015.04.10 07:10:50
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58. Armageddonia - Solo Armageddon PvP - in My EVE [original thread]
At first I felt dirty at having to watch a Geddon with launchers. Then I felt great after seeing the trail of destruction it left. GJ. EDIT: I just watched the last fight, You lucky so and so ;) Watch that overheating next time.
- by Christopher Multsanti - at 2015.03.28 07:25:01
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59. SirMolle, Caod needs you. - in Corporation, Alliance and Organization Discussions [original thread]
Come on Molle, I have a great idea! It's time to take over Aridia!
- by Christopher Multsanti - at 2014.10.16 16:06:51
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60. Do you miss the old alliances? - in Corporation, Alliance and Organization Discussions [original thread]
Fountain alliance, Stain Alliance, Pheonix Alliance, Xelas Alliance, G, Red Alliance, The 5, Curse Alliance, FOE, D2 etc, yeah there are loads and loads, it has been 10 years....
- by Christopher Multsanti - at 2014.10.16 16:00:06
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